namespace Triton.Game.Mapping
{
	public enum ActorStateType
	{
		NONE,
		CARD_IDLE,
		CARD_MOUSE_OVER,
		CARD_OPPONENT_MOUSE_OVER,
		CARD_SELECTABLE,
		CARD_SELECTED,
		CARD_PLAYABLE,
		CARD_PLAYABLE_MOUSE_OVER,
		CARD_OVER_PLAYFIELD,
		CARD_COMBO,
		CARD_COMBO_MOUSE_OVER,
		CARD_TARGETABLE_BAD,
		CARD_TARGETABLE,
		ENDTURN_NO_MORE_PLAYS,
		ENDTURN_YOUR_TURN,
		ENDTURN_WAITING,
		CARD_POWERED_UP,
		zzz_ENDTURN_NO_MORE_PLAYS_MOUSE_OVER_DEPRECATED,
		zzz_ENDTURN_NMP_MOUSE_OVER_2_NMP_DEPRECATED,
		zzz_ENDTURN_YT_MOUSE_OVER_2_YT_DEPRECATED,
		ENDTURN_NMP_2_WAITING,
		DEPRECATED_ENDTURN_WAITING_2_NMP,
		ENDTURN_YOUR_TURN_TIMER,
		ENDTURN_WAITING_TIMER,
		CARD_RECENTLY_ACQUIRED,
		CARD_RECENTLY_ACQUIRED_MOUSE_OVER,
		CARD_VALID_TARGET,
		CARD_VALID_TARGET_MOUSE_OVER,
		CARD_HISTORY,
		HIGHLIGHT_OFF,
		HIGHLIGHT_PRIMARY_ACTIVE,
		HIGHLIGHT_PRIMARY_MOUSE_OVER,
		HIGHLIGHT_PRIMARY_MOUSE_DOWN,
		HIGHLIGHT_SECONDARY_ACTIVE,
		HIGHLIGHT_SECONDARY_MOUSE_OVER,
		HIGHLIGHT_SECONDARY_MOUSE_DOWN,
		HIGHLIGHT_MOUSE_OVER,
		ENDTURN_YOUR_TURN_EXPLODE_FX,
		CARD_PENDING_EVOLUTION,
		CARD_PENDING_EVOLUTION_MOUSE_OVER,
		EXTRATURN_NO_MORE_PLAYS,
		EXTRATURN_YOUR_TURN,
		WAITING_TO_EXTRATURN
	}
}
